Press "Enter" to skip to content

Video Game Engine Market: Global Industry Analysis By Size, Share, Growth, Trends And Forecast 2020 – 2025

In 2017, the global Video Game Engine market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.

Access the PDF sample of the report @ https://www.orbisresearch.com/contacts/request-sample/2337431

This report focuses on the global Video Game Engine status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Video Game Engine development in United States, Europe and China.

The key players covered in this study

Unity Technologies

Epic Games

Chukong Tech

Crytek

Valve Corporation

YoYo Games

The Game Creators

Marmalade Tech

Idea Fabrik

Leadwerks Software

Sony

Amazon

GameSalad

Scirra

Corona Labs (Organization)

Silicon Studio Corp

Garage Games

Briar Wallace/Blender Foundation (Organization)

The OGRE Team (Organization)

Godot Engine (Community developed)

Mario Zechner (Personal)

Market segment by Type, the product can be split into

3D Game Engines

2.5D Game Engines

2D Game Engines

Market segment by Application, split into

PC Games

Mobile Games

TV Games

Other Games

Market segment by Regions/Countries, this report covers

United States

Europe

China

Japan

Southeast Asia

India

Central & South America

The study objectives of this report are:

To analyze global Video Game Engine status, future forecast, growth opportunity, key market and key players.

To present the Video Game Engine development in United States, Europe and China.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Video Game Engine are as follows:

History Year: 2013-2017

Base Year: 2017

Estimated Year: 2018

Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Browse the full report @ https://www.orbisresearch.com/reports/index/global-video-game-engine-market-size-status-and-forecast-2018-2025

Table of Contents

Chapter One: Report Overview

1.1 Study Scope

1.2 Key Market Segments

1.3 Players Covered

1.4 Market Analysis by Type

1.4.1 Global Video Game Engine Market Size Growth Rate by Type (2013-2025)

1.4.2 3D Game Engines

1.4.3 2.5D Game Engines

1.4.4 2D Game Engines

1.5 Market by Application

1.5.1 Global Video Game Engine Market Share by Application (2013-2025)

1.5.2 PC Games

1.5.3 Mobile Games

1.5.4 TV Games

1.5.5 Other Games

1.6 Study Objectives

1.7 Years Considered

Chapter Two: Global Growth Trends

2.1 Video Game Engine Market Size

2.2 Video Game Engine Growth Trends by Regions

2.2.1 Video Game Engine Market Size by Regions (2013-2025)

2.2.2 Video Game Engine Market Share by Regions (2013-2018)

2.3 Industry Trends

2.3.1 Market Top Trends

2.3.2 Market Drivers

2.3.3 Market Opportunities

Chapter Three: Market Share by Key Players

3.1 Video Game Engine Market Size by Manufacturers

3.1.1 Global Video Game Engine Revenue by Manufacturers (2013-2018)

3.1.2 Global Video Game Engine Revenue Market Share by Manufacturers (2013-2018)

3.1.3 Global Video Game Engine Market Concentration Ratio (CRChapter Five: and HHI)

3.2 Video Game Engine Key Players Head office and Area Served

3.3 Key Players Video Game Engine Product/Solution/Service

3.4 Date of Enter into Video Game Engine Market

3.5 Mergers & Acquisitions, Expansion Plans

Chapter Four: Breakdown Data by Type and Application

4.1 Global Video Game Engine Market Size by Type (2013-2018)

4.2 Global Video Game Engine Market Size by Application (2013-2018)

Chapter Five: United States

5.1 United States Video Game Engine Market Size (2013-2018)

5.2 Video Game Engine Key Players in United States

5.3 United States Video Game Engine Market Size by Type

5.4 United States Video Game Engine Market Size by Application

Chapter Six: Europe

6.1 Europe Video Game Engine Market Size (2013-2018)

6.2 Video Game Engine Key Players in Europe

6.3 Europe Video Game Engine Market Size by Type

6.4 Europe Video Game Engine Market Size by Application

Chapter Seven: China

7.1 China Video Game Engine Market Size (2013-2018)

7.2 Video Game Engine Key Players in China

7.3 China Video Game Engine Market Size by Type

7.4 China Video Game Engine Market Size by Application

Chapter Eight: Japan

8.1 Japan Video Game Engine Market Size (2013-2018)

8.2 Video Game Engine Key Players in Japan

8.3 Japan Video Game Engine Market Size by Type

8.4 Japan Video Game Engine Market Size by Application

Chapter Nine: Southeast Asia

9.1 Southeast Asia Video Game Engine Market Size (2013-2018)

9.2 Video Game Engine Key Players in Southeast Asia

9.3 Southeast Asia Video Game Engine Market Size by Type

9.4 Southeast Asia Video Game Engine Market Size by Application

Chapter Ten: India

10.1 India Video Game Engine Market Size (2013-2018)

10.2 Video Game Engine Key Players in India

10.3 India Video Game Engine Market Size by Type

10.4 India Video Game Engine Market Size by Application

Chapter Eleven: Central & South America

11.1 Central & South America Video Game Engine Market Size (2013-2018)

11.2 Video Game Engine Key Players in Central & South America

11.3 Central & South America Video Game Engine Market Size by Type

11.4 Central & South America Video Game Engine Market Size by Application

Chapter Twelve: International Players Profiles

12.1 Unity Technologies

12.1.1 Unity Technologies Company Details

12.1.2 Company Description and Business Overview

12.1.3 Video Game Engine Introduction

12.1.4 Unity Technologies Revenue in Video Game Engine Business (2013-2018)

12.1.5 Unity Technologies Recent Development

12.2 Epic Games

12.2.1 Epic Games Company Details

12.2.2 Company Description and Business Overview

12.2.3 Video Game Engine Introduction

12.2.4 Epic Games Revenue in Video Game Engine Business (2013-2018)

12.2.5 Epic Games Recent Development

12.3 Chukong Tech

12.3.1 Chukong Tech Company Details

12.3.2 Company Description and Business Overview

12.3.3 Video Game Engine Introduction

12.3.4 Chukong Tech Revenue in Video Game Engine Business (2013-2018)

12.3.5 Chukong Tech Recent Development

12.4 Crytek

12.4.1 Crytek Company Details

12.4.2 Company Description and Business Overview

12.4.3 Video Game Engine Introduction

12.4.4 Crytek Revenue in Video Game Engine Business (2013-2018)

12.4.5 Crytek Recent Development

12.5 Valve Corporation

12.5.1 Valve Corporation Company Details

12.5.2 Company Description and Business Overview

12.5.3 Video Game Engine Introduction

12.5.4 Valve Corporation Revenue in Video Game Engine Business (2013-2018)

12.5.5 Valve Corporation Recent Development

12.6 YoYo Games

12.6.1 YoYo Games Company Details

12.6.2 Company Description and Business Overview

12.6.3 Video Game Engine Introduction

12.6.4 YoYo Games Revenue in Video Game Engine Business (2013-2018)

12.6.5 YoYo Games Recent Development

12.7 The Game Creators

12.7.1 The Game Creators Company Details

12.7.2 Company Description and Business Overview

12.7.3 Video Game Engine Introduction

12.7.4 The Game Creators Revenue in Video Game Engine Business (2013-2018)

12.7.5 The Game Creators Recent Development

12.8 Marmalade Tech

12.8.1 Marmalade Tech Company Details

12.8.2 Company Description and Business Overview

12.8.3 Video Game Engine Introduction

12.8.4 Marmalade Tech Revenue in Video Game Engine Business (2013-2018)

12.8.5 Marmalade Tech Recent Development

12.9 Idea Fabrik

12.9.1 Idea Fabrik Company Details

12.9.2 Company Description and Business Overview

12.9.3 Video Game Engine Introduction

12.9.4 Idea Fabrik Revenue in Video Game Engine Business (2013-2018)

12.9.5 Idea Fabrik Recent Development

12.10 Leadwerks Software

12.10.1 Leadwerks Software Company Details

12.10.2 Company Description and Business Overview

12.10.3 Video Game Engine Introduction

12.10.4 Leadwerks Software Revenue in Video Game Engine Business (2013-2018)

12.10.5 Leadwerks Software Recent Development

12.11 Sony

12.12 Amazon

12.13 GameSalad

12.14 Scirra

12.15 Corona Labs (Organization)

12.16 Silicon Studio Corp

12.17 Garage Games

12.18 Briar Wallace/Blender Foundation (Organization)

12.19 The OGRE Team (Organization)

12.20 Godot Engine (Community developed)

12.21 Mario Zechner (Personal)

Chapter Thirteen: Market Forecast 2018-2025

13.1 Market Size Forecast by Regions

13.2 United States

13.3 Europe

13.4 China

13.5 Japan

13.6 Southeast Asia

13.7 India

13.8 Central & South America

13.9 Market Size Forecast by Product (2018-2025)

13.10 Market Size Forecast by Application (2018-2025)

Chapter Fourteen: Analyst’s Viewpoints/Conclusions

Chapter Fifteen: Appendix

15.1 Research Methodology

15.1.1 Methodology/Research Approach

15.1.1.1 Research Programs/Design

15.1.1.2 Market Size Estimation

12.1.1.3 Market Breakdown and Data Triangulation

15.1.2 Data Source

15.1.2.1 Secondary Sources

15.1.2.2 Primary Sources

15.2 Disclaimer

15.3 Author Details

Direct purchase the report @ https://www.orbisresearch.com/contact/purchase-single-user/2337431

About Us:

Orbis Research (orbisresearch.com) is a single point aid for all your market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customized reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialization. This helps our clients to map their needs and we produce the perfect required market research study for our clients.

Contact Us:

Hector Costello
Senior Manager – Client Engagements
4144N Central Expressway,
Suite 600, Dallas,
Texas – 75204, U.S.A.
Phone No.: +1 (972)-362-8199; +91 895 659 5155